Usage
Place bags, save outfits, and share looks with Nexra Outfit Bag.
Players
Placing a bag
Framework / item mode
- Obtain the
outfitbagitem (name set byConfig.ItemName). - Use the item from inventory.
- Wait for the place progress to finish — the bag prop spawns in front of you.
Standalone mode
Set Config.Framework = 'standalone', then run:
/outfitbagCommand name is set by Config.Command. No inventory item is used.
You can own up to Config.MaxOwnedBags placed bags at once (default 1).
Opening and picking up
Interact with a placed bag:
| Mode | Open | Pick up |
|---|---|---|
target (default) | Open Bag | Pick Up Bag |
textui | E | G |
Pick up is owner-only. After the pickup progress finishes, the item is returned (framework mode) or the bag is removed (standalone).
Outfit menu
Opening a bag shows the NUI with a live ped preview. From there players can:
- Browse saved outfits and preview them
- Change Into Outfit to equip a full look
- Toggle individual pieces (mask, hat, shirt, pants, shoes)
- Save Current Outfit
- Delete outfits (owner / edit access only)
- Lock / Unlock the bag (owner only)
Locked bags can only be used by the player who placed them.
Shared bags
When Config.SharedBagOutfits.Enabled is true and the bag is unlocked:
- Other players can open it and equip outfits
- They cannot save or delete outfits
- With
GenderCheckenabled, only outfits for matching gender models are shown
Disconnecting
If you disconnect while a bag is placed, the bag is removed and the item is queued for return when your inventory can carry it again.
Back prop
When Config.BackProp.Enabled is true (and not in standalone), a bag prop attaches to the player while they carry the item.
Setup checklist
- Start
ox_lib, then your framework / inventory / clothing / target stack, thennexra_outfitbag - Add the
outfitbagitem (or enable standalone and use/outfitbag) - Place a bag and save a test outfit
- Confirm equip, piece toggles, lock, and pickup work with your interaction mode
