Nexra Studios
Paid ReleasesSumo

Usage

Player lobbies, matches, and admin setup for Nexra Sumo.

Players

Opening the lobby UI

Interact with a start point in the world. Start points can be:

TypeInteraction
pedTarget the ped
targetTarget the placed prop
press_eWalk up and press E

Lobbies

From the UI players can:

  • Browse public lobbies and join
  • Create a lobby (name, max players, rounds, arena, vehicle, private password, spectators, zone debug, first person)
  • Spectate a lobby when allowed
  • Leave or, as owner, start / end the lobby and kick players

Private lobbies require the password to join.

Matches

  1. Lobby owner selects an arena and starts the match.
  2. Players are moved into the lobby routing bucket and spawned in the arena vehicle.
  3. After the countdown, the round is live.
  4. Last player still in the arena wins the round.
  5. After all rounds, overall winner is based on round wins. Everyone is returned to the default bucket when the lobby cleans up.

Elimination

A player is eliminated when they:

  • Get pushed out of the arena zone (out_of_bounds)
  • Leave their vehicle (left_vehicle)
  • Destroy / lose their vehicle (vehicle_destroyed)

Eliminated players can spectate remaining players when spectating is enabled.

Admins

Admin access uses ACE perms (nexra_sumo.admin by default). See Installation.

Admin menu

/sumoadmin

Command name is set by Config.AdminCommand. Disable with Config.UseAdminCommand = false.

From the admin menu you can:

  • Create, place, and delete start points
  • Create, edit, and delete arenas (zone polygon, spawn points, default vehicle, thickness)
  • View and force-close active lobbies

Arena requirements

An arena must have:

  • At least 3 zone points
  • At least 1 spawn point (a match needs at least as many spawns as players starting)

Zone thickness is clamped between 1.0 and 40.0.

  1. Grant ACE permission and open /sumoadmin
  2. Place at least one start point where players should queue
  3. Create arenas with enough spawns for your expected lobby size
  4. Join via a start point and run a test match (use Config.Debug = true for solo testing)

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